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- on exitFrame
- global CHN, K1, J, gPreLoaded
- if not (the soundBusy of CHN) then
- sound playFile CHN, FixPath(J, K1)
- end if
- if not gPreLoaded then
- preLoadCast(1 + the castNum of sprite 11)
- preLoadCast("Klick")
- preLoadCast("ALRT6.AIF")
- preLoadCast("Cash1")
- preLoad()
- set gPreLoaded to 1
- end if
- go(the frame - 1)
- end
-